The compiler output is machine-independent Âmachine  code, to be explicitly interpreted on a given graphics device. Portable design of the g compiler allows for various graphics configurations with adjustable speed/portability ratio. The modular structure of the g data sector admits various programming models (sequential/concurrent, local/network extended). The language coexists and fully cooperates with C. The main objective is to provide real-time graphics (interactive video), hence the emphasis in the language design is on optimal speed of the machine code (to minimize system overheads) and on the compactness of the g code (so that no manuals are necessary). Gates California Institute of Technology, Pasadena ABSTRACT We propose a medium level C-based language for computer graphics applications. G - A compact language for real-time graphics g - A compact language for real-time graphicsĬ3P-585 g - a compact language for real-time graphics W.
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